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makeART : story + strategy

makeART : UX design

Samsung : brand + digital

makeART : story + strategy

I’m building a startup, makeART, to help Millennials + Gen Zs makeART. What follows is its story + strategy.

I’ve done everything on design + strategy + business . Gaining & applying insights from our creators + the market . Collaborating + managing engineers to bring makeART to life.

Overview:

Reason for being

Users/Creators

Mission

Product

Highlights

Market

My Role:

Strategy

Business

Design : Visuals + UX + UI

Prototyping

Optimizing

Management

Story + Consumers + Product + Creators + Product + Launch + Platform +

Story + Consumers + Product + Creators + Product + Launch + Platform +

Inputs For Strategy + Business + Design + Product


Connecting with + researching Next Gen creators to gain insights on art + creativity

Experiencing + understanding the art space : traditional + digital

Continuously sharing + testing prototypes of releases + potential features

Feedback on design + UX + UI elements and flows

Evolving + iterating based on qual (interviews + testing) & quant (metrics + events)

Partnering + managing engineers on execution, roadmap, timelines, deliverables, tech, + system

makeART : UX Design

makeART helps the Next Gen makeART by uniquely combining art + tech.

makeART wasn’t fully delivering on making art more interactive due to limited design, missing features, and inconsistent performance.

I redesigned makeART in order to make it infinitely more interactive, intuitive, and instant. Partnering with engineers + learning from and iterating with users throughout.

I was the sole UX designer partnering + managing engineers and learning from users to bring everything to life

ROLE

Mission

Help the Next Gen makeART through intuitive, creative, and evolved design, features, and modes

Timeline

Q3, 2022 - Present

User Research

After every release of makeART we test the new version of the app with users. In parallel, we continuously track and review quantitative metrics. By combining these methods over major releases we discover and address key problems.

“I want more control and customization over the art I’m making ”

Gen Z , Artsy Vibes

“The tools are hard to see some times. I don’t know they’re their”

Millennial , Design Fan

“Is there a more natural way to add art to the canvas?”

Gen Z , Art As Mindfulness

“When I add 100s of art pieces on the screen, the app begins to slow down”

Gen Z , Art Dabbler

“I love making art with touch, but I also want to make art with my photos”

Gen Z , Photo Editor

“Whatever I make has to be unique versus what I can do on other apps”

Millennial , Casual Creator

35%

Of the total tools opened and applied by users - tied to not noticing tools

20%

Of users applied art to their photos - photos important to them

~2-3

minutes

Average time spent per art session - driven by limited art styles

10%

Crash rate when getting to 100s of art pieces - code + design bugs

Research Analysis + Identified Problems

After deep diving into what users were saying and cross referencing with relevant metrics we discovered a pattern of key problems. The insights led to a redesign of makeART.

Problems : Limited Art Possibilities

  • Lack Of Customization

    Users were into the instant art UX, but asked for more ways to customize. They lacked the tools to make the art more of their own.

  • Missing Photos

    Creators wanted additional ways to mix their photos with art styles. They could only use their photos as backgrounds.

  • Shortage Of Art Modes

    Users called out the need for multiple art modes. They’d use an art mode based on the creative mood they were in.

  • Invisible Interface

    Users appreciated the minimal UX as it allowed them focus on the art, but, it was too hidden at times. They would lose track of.

  • Limited Art

    Users didn’t want to be confined to a certain number of curated art styles, they asked for unlimited art possibilities.

  • Lagging Speed + Perfomance

    The app would start lagging when users would add hundreds of art pieces on screen. This would interrupt their art flow.

Solutions

Based on the key problems we discovered I set out the goal to let users make infinite art with design solutions that were infinitely more interactive, intuitive, and instant.

When redesigning I tested different designs, tools, modes, and systems with users (existing + potential). Here are highlights + more details on the process and its iterative nature.

Designing + Testing + Iterating Solutions

Design

  • Exploration

  • Options

  • Solution based

  • Low-high fidelity

  • Prototype

  • Share with engineers

Test

  • Existing Users

  • Potential Users

  • Share designs, prototypes + betas In Real Life (art museums, art events) and Digitally (TestFlight)

  • Qualitative + Quantitative feedback

  • Votes on designs + features

  • Capture everything then feed into next design iteration

  • Share with engineers

Iterate

  • Update designs that work

  • Remove designs that didn’t work

  • New design, features, modes, flows, icons based on feedback

  • Share + align with engineers on any new features + changes

Test Again

  • Existing Users

  • Potential Users

  • Share designs, prototypes + betas In Real Life (art museums, art events) and Digitally (TestFlight)

  • Qualitative + Quantitative feedback

  • Votes on designs + features

  • Capture everything then feed into next design iteration

  • Share with engineers

  • Test until there are clear winners

Code

  • Spec out design

  • Code + design sync

  • Votes prioritize what will be launched

  • Team tests + optimizes multiple rounds before launching

Launch

  • Track + test live release with existing + potential users IRL + digitally

  • Input learnings + feedback into next releases and mid + long term roadmaps

  • Loop design + code process

Solutions : Infinite Art

  • Canvas Collections

    Expanding art styles with interactive + designed + curated art collections as a step towards more art possibilities.

  • Balanced + Visible UX

    Balanced art immersion and canvas visibility with intuitive and exclusive customization tools. Allowing creators to make their own unique art.

  • Photo Mode

    Adding an additional art mode centered on photos. Applied vision Ai to recognize and uniquely mix generative art with people.

  • Upgrades For Infinite Art

    Designed makeART as an interactive art studio that combined and connected different art modes + tools, delivering on the want for infinite art.

  • Embedding Infinite Art

    Placed infinite art at the core of every feature and future releases. All working towards addressing the limited art issue users noted.

  • Design & Code System Upgrades

    Partnered with engineers to upgrade the design & code system, making all significantly more performative, faster, synced, modular + scalable. Design + code linked during whole redesign process + mid and long term roadmap.

Design System

During the redesign I explored every interaction, flow, + visual. After connecting and sharing with new and potential users through several phases we ended with a modern, minimal, and friendly design system.

Touch is the main component to making art. Taps + swipes can instantly makeART in every current and future mode. All design showcases the art and interactivity of makeART while having balanced interfaces and seamless flows.

I applied the same design feedback + voting process to icons, buttons, systems,…everything. There were thousands of elements explored. Amazing getting to standout winners by having the majority choose.

Live Redesign

Outcomes

makeART’s redesign helped users exponentially level up their ability to customize their art with new features, modes, flows, and an underlying system.

There are opportunities that we’re working on now to make larger leaps towards infinite art - allowing users to infinitely make their own art by tapping into millions of art styles, every element in a photo, and applying Ai in new ways.

“I like the way I can change different art elements until I find my style, my aesthetic”

Millennial , Visual Creative

“Wow, fun, fast, different take on art…haven’t seen this before”

Gen Z , Art Student

“It’s amazing how I’m able to jump into different art modes”

Gen Z , Art Goer

“This is like Canva, but for art ”

Gen Z , Design Centric

“I love all the design updates…modern, elegant, and welcoming”

Millenial , Graphics

“I can’t wait to see what I’m able to do with art on my phone”

Millennial , Social Poster

2X

Art tools opened and applied by users to the art they make

3X

Users mix their photos with art

~14

minutes

Average time spent by power users in art sessions

1%

Crash rate when getting to 1,000’s of art pieces on screen

Roadmap + Peek Of The Future

Freestyle : Infinite ART

Design prototypes tested and iterated on IRL + digitally 10+ rounds.
Shared and iterated with existing and potential users + with makeART and Apple engineers.

Designed + Destined for the iPad

Beautifully designed and built for the iPad’s infinite canvas.
Play with makeART Studio on the iPad (or Mac) to experience an amazing + surprising interactive experience.

Samsung : brand + mobile

Samsung is one of the most tech + culture forward brands in the world. They’re a leader in mobile + marketing, inventing + defining what’s next.

I was a global account director managing brand + mobile advertising. A main focus was digital + bringing their products to market with different partners. Here’s an example of a Do What You Can’t Campaign.

Overview:

Campaign

Planning

Execution

Channels

Architecture

My Role:

Planning + Launch

Strategy + Creative + Production

Project Management

Partner Lead

Learnings + Optimizations